The Believer's Armory: 

M.E. Brines' blog with articles & links to important resources to equip Believers for spiritual success in a world steeped in the occult.


M.E. Brines' blog has been moved to his Facebook page where comments and links to breaking news of vital interest are posted daily.

 

 


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Previous posts:

  Should Christians Understand the Occult?

Cultural Posts    Philosophical posts    Steampunk Posts


Who is M.E. Brines?

M.E. Brines spent the Cold War assembling atomic artillery shells and preparing to unleash the Apocalypse (and has a medal to prove it.) But when peace broke out, he turned his fevered, paranoid imagination to other pursuits. He spends his spare time scribbling another steampunk romance occult adventure novel, which despite certain rumors absolutely DOES NOT involve time-traveling Nazi vampires!

A former member of the British Society for Psychical Research, he is a long-time student of the occult and a committed Christian who sees himself as a modern-day Professor Van Helsing equipping Believers for battle against the occult Principalities and Powers that rule a world in darkness. (Ephesians 6:12)

The author of three dozen books, e-books, chapbooks and pamphlets on esoteric subjects such as alien abduction, alien hybrids, astrology, the Bible, biblical prophecy, Christian discipleship, conspiracies, esoteric Nazism, the Falun Gong, Knights Templar, magick, and UFOs, his work has also appeared in Challenge magazine, Weird Tales, The Outer Darkness, Tales of the Talisman, and Empirical magazine.

*I'm often asked how I square my Christianity and "messing around" with the occult, as if I'm partial to bestial things with a goat under the amber light of the moon or something. No so. I'm a student, in the same way I used to study Soviet weapons and tactics back when I was a US Army officer. This gives my work a unique perspective no matter what your belief system. I don't judge. I just present the information and let the reader decide.

Cool Links:

Desert Breeze Publishing

Crimson Frost Books

Armstrong Economics Blog

Christian Fiction Online Magazine

Cold Case Christanity

Tales of the Talisman magazine

Weird Tales magazine

Indie Books R Us

Society for Psychical Research

Ghost Hunting Theories (+ Bigfoot)

Gnostalgia (the Esoteric Steampunk Lodge of the Retro-Future)

Where the Map Ends

Why Star Trek is dead. (Postmodernism killed it)

Smashwords is great place 2 get e-books, 7 different formats, Nook, Kindle, EPUB, & more! Many are FREE. Check it out!!! https://www.smashwords.com/


The Struggle of Nations 

(This could be you)

Ever wanted to rule your own nation? Now you can! The Struggle of Nations is a historical play-by-e-mail game where each player is the leader of his own nation. Players may enter the game at the beginning of any turn with no handicap, taking over an existing government or rebel faction. Weekly turns represent the passage of a year in game-time. During each week you can plot, plan and scheme, then turn in your national budget and orders by the deadline. Track your progress using the economic report and full-color maps on the web site. Read about your exploits in the weekly newsletter!

The game accommodates busy players by enabling you to spend whatever time you like during the week conducting diplomacy with the other players via e-mail and determining your budget and orders, as long as they are finalized and submitted by the weekly turn deadline. You devote to the game exactly as much or as little time as you choose. 

The rules are realistic and complete yet with a human referee to allow customized options. Players can manipulate tax rates, social programs, propaganda, and forge a customized military with secret weapons of their own design. The possibilities for economic growth, conquest, colonization, exploration, and research are endless.

Set in a 19th century steampunk Victorian world, The Struggle of Nations allows players to develop their countries as they see fit, accommodating any ideology or style of play. The game only ends if one player manages to conquer (or destroy) the world. In previous sessions the game lasted until the early 21st century as players began to explore and colonize the solar system. What could YOU accomplish if you ruled a nation?

Find out in The Struggle of Nations! Choose any nationality or secret society you like.  Players may enter the game at the beginning of any turn with no handicap, taking over an existing nation or rebel faction. Just contact the Game Master by sending an e-mail to "son@cox.net." For the rules of play, click on The Player's Handbook below. The game is FREE (although we request a donation of $5 per turn.) Sign up today!  


The links below lead to the Player's Handbook, and other useful documents.  

Player's Handbook

Military Equipment: TL1-6    TL7-12    TL13-18

Current Economic Report

Current Maps: Europe    Asia    Africa    

North America    South America    The Pacific   

Game Newsletters:

    1857    

The Indian Queen known as the Rani:

You can join the game discussion group by using this URL:

http://groups.google.com/group/the-struggle-of-nations?hl=en


  Do YOU have what it takes to make history?

Ruling Dynasty is a play-by-e-mail role-playing game with weekly turns where players take a position as an emperor, king, merchant prince, duke, count, baron, cult leader, sorcerer or other ruler in a medieval-fantasy world. Players compete to achieve power, influence and control over the world by expanding the area under their sway, enhancing their economies, creating new inventions and exalting their ruling dynasty above all others. Can YOU establish the Ruling Dynasty?

Available positions include:

Theocracy of Um,  ruled by the Prophet and inhabited by his fanatical followers.

The Aryan Elves, tall and blonde their ego matches their stature.

Chief Bully of the Nephilia Giants

Stygia, ruled by Thoth-Amon, High Priest of the Cobra Cult.

The Invincible Warlord of Tor

Free City of Cythia, a fiercely patriotic nation of seafarers.  

Lord Dunsany of Kadath, a city known for the excellence of its pipeweed.

The Hyperbolic Priesthood of Hastur, nobody knows quite what they believe.

The Gnomes of Dodamin. Having defeated an assault by a diabolical necromancer, can you lead them to global supremacy?

His Excellency, the Count of Transylvania, a region renowned for the size of their wolves.

Free City of Tindalos, known for their trained fighting dogs.

Great Khan of Togmarath, a tribe of horsed barbarians noted for their prowess with the bow.

Or create your own. Just contact the Game Master with what position you'd like to play and he'll get you a player packet.  

Player's Handbook

Map

Game Newsletters

  #1     #2    #3    #4    #5    

The survival of the fittest:

The Middle Kingdom's Nightmare:

Join the game forum @ https://groups.google.com/forum/?fromgroups#!forum/fantasy-nations

All attached documents are Copyright 2015 by Michael E. Brines