The Believer's Armory:
M.E. Brines' blog with articles & links to important resources to equip Believers for spiritual success in a world steeped in the occult.
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Who is M.E. Brines?
M.E. Brines spent the Cold War assembling atomic artillery shells and preparing to unleash the Apocalypse (and has a medal to prove it.) But when peace broke out, he turned his fevered, paranoid imagination to other pursuits. He spends his spare time scribbling another steampunk romance occult adventure novel, which despite certain rumors absolutely DOES NOT involve time-traveling Nazi vampires!
A former member of the British Society for Psychical Research, he is a long-time student of the occult and a committed Christian who sees himself as a modern-day Professor Van Helsing equipping Believers for battle against the occult Principalities and Powers that rule a world in darkness. (Ephesians 6:12)
The author of three dozen books, e-books, chapbooks and pamphlets on esoteric subjects such as alien abduction, alien hybrids, astrology, the Bible, biblical prophecy, Christian discipleship, conspiracies, esoteric Nazism, the Falun Gong, Knights Templar, magick, and UFOs, his work has also appeared in Challenge magazine, Weird Tales, The Outer Darkness, Tales of the Talisman, and Empirical magazine.
*I'm often asked how I square my Christianity and "messing around" with the occult, as if I'm partial to bestial things with a goat under the amber light of the moon or something. No so. I'm a student, in the same way I used to study Soviet weapons and tactics back when I was a US Army officer. This gives my work a unique perspective no matter what your belief system. I don't judge. I just present the information and let the reader decide.
Tales of the Talisman magazine
Ghost Hunting Theories (+ Bigfoot)
Gnostalgia (the Esoteric Steampunk Lodge of the Retro-Future)
Why Star Trek is dead. (Postmodernism killed it)
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The Struggle of Nations Game
(This could be you)
Ever wanted to rule your own nation? Now you can!
The Struggle of Nations is a play by e-mail game where a player's join in an interactive community in a game world combining the best storylines of history without being straitjacketed by having to simulate it.
Players may enter the game at any time, taking over an existing non-player country (NPC).
The game accommodates busy players by enabling you to spend whatever time you like during the week conducting diplomacy with the other players via e-mail and determining your budget and orders, as long as they are finalized and submitted by the weekly turn deadline. You devote to the game exactly as much or as little time as you choose.
The rules are realistic and complete yet with a human referee to allow customized options. Players can manipulate tax rates, social programs, propaganda, and forge a customized military with secret weapons of their own design. The possibilities for economic growth, conquest, colonization, exploration, and research are endless.
What could YOU accomplish if you ruled a nation?
Find out in The Struggle of Nations! Choose any nationality or secret society you like. Players may enter the game at the beginning of any turn with no handicap, taking over an existing nation or rebel faction. Just contact the Game Master by sending an e-mail to "email@example.com." For the rules of play, click on The Player's Handbook below. The game is FREE (although we request donations.) Sign up today!
The links below lead to the Player's Handbook, and other useful documents. The player's handbook helps players fill out their order packets correctly so their orders are not misunderstood by the Game Master.
Turkish artillery moving up to the front:
The ruins of the Summer palace in St. Petersburg after the seige:
The staff of the Chinese embassy in Tsargrad pose for a picture:
Join the game discussion group by using this URL:
All attached documents are Copyright 2012 by Michael E. Brines