M.E. Brines' web page
His blog can be found on Goodreads
He also game masters…
In the Steampunk Society Game, players role-play notables in a steampunk Victorian-era empire. (It's The King's Dilemma crossed with a role-playing game.) Every turn, in between scheming to elevate their house above the rest, players have the opportunity to resolve several "dilemmas" either in their own interest or maybe the good of the empire. How those dilemmas are resolved sets up the next turn's situation.
Players score "social standing" based on their conspicuous consumption of things like fashion, sports, gambling, exotic pets, weird hobbies, being a patron of the arts, hosting lavish high-society parties, etc. At the beginning of each turn, players ranking higher on the list are considered to have "won" the previous turn. The object of the game is to have your house remain high on the society listing. The Imperial House is always the pinnacle, so if you can contrive to replace the current imperial house, so much the better.
Players can alternatively invest their money by starting or buying into companies, either by themselves or in partnership with other players. Based on the capital invested, companies produce revenue, which can either be reinvested in the company as "retained earnings" or be paid out to the owners, either in cash or in the form of equipment of whatever type the company produces—so a munitions maker could take his profits out in guns and maybe resell them in a shady side deal for more. The GM modifies company revenue based on game events so your export company revenue would fall if there's an enemy blockade or might rise if there's unusual demand for your product. Players could start any sort of company: shipyards, iron works, railroads, a munitions works, import & export shipping line, cabarets, breweries, opium dens, or whatever interests them. Since the game has a steampunk theme, things involving weird science mechanical contraptions are especially appropriate.
Check it out on Discord https://discord.gg/2AshdaQZ5A. If you want to play, message me and I'll set you up with a noble house with lands and a fortune. It's fun and easy.
Find the rules HERE or go check out the Society Page.
M.E. Brines spent the Cold War assembling atomic artillery shells and preparing to unleash the Apocalypse (and has a medal to prove it.) But when peace broke out, he turned his fevered, paranoid imagination to other pursuits. He spends his spare time scribbling another steampunk romance occult adventure novel, which despite certain rumors absolutely DOES NOT involve time-traveling Nazi vampires!
A former member of the British Society for Psychical Research, he is the author of three dozen books, e-books, chapbooks and pamphlets on esoteric subjects such as alien abduction, alien hybrids, astrology, the Bible, biblical prophecy, Christian discipleship, conspiracies, esoteric Nazism, the Falun Gong, Knights Templar, magick, and UFOs, his work has also appeared in Challenge magazine, Weird Tales, The Outer Darkness, Tales of the Talisman, and Empirical magazine.
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·Should Christians understand the occult?
Desert Breeze Publishing
Crimson Frost Books
Armstrong Economics Blog
Christian Fiction Online Magazine
Cold Case Christanity
Tales of the Talisman magazine
Weird Tales magazine
Indie Books R Us
Society for Psychical Research
Ghost Hunting Theories (+ Bigfoot)
Gnostalgia (the Esoteric Steampunk Lodge of the Retro-Future)
Where the Map Ends
Why Star Trek is dead. (Postmodernism killed it)
Why "reform" can never "fix" the government.
Smashwords is great place 2 get e-books, 7 different formats, Nook, Kindle, EPUB, & more! Many are FREE. Check it out!!! https://www.smashwords.com/
All attached documents are Copyright 2015 by Michael E. Brines