Player Standings & Maps

Maps for Fantasy Nations



Longlake West

Longlake East

The Bay

Eastern Islands




863 Kannahi * * * NPC

255 Xanthti

116 Cimmeria

112 Theurges, Sorcerer Supreme, Ruler of the Tolaris and Admiral of the Eastern Sea * * * NPC

86 Ushanti * * * NPC

55 Oni * * * NPC

9 Tengri

6 Varidian * * * NPC

0 The Canib * * * NPC

0 Mordegal * * * NPC

0 Ulfing * * * NPC


Cannib: Religion,

Cimmerians: Religion. Metalworking, Medicine,

The Oni: Agriculture, Sorcery, Metalworking, Seafaring,

Kannahi: Agriculture,

Tengri: Metalworking, Seafaring, Literacy, Music,

The Varidian: Religion. Medicine, Ironworking,

The Mordregal: Agriculture, Occult secrets, Metalworking, Music,

The Ulfing: Agriculture,

The Ushanti: Agriculture, Seafaring, Ironworking,

The Xanthi: Music, Religion, Engineering, Seafaring, Literacy, Metalworking, Medicine,

About the Tribes

The Canib are an odd people to outsiders. Rumors of them eating the dead abound, wand while it is true that in times of famine or war they will eat the flesh of both foe and fallen kin to keep starvation at bay, it is far from their primary food source. A deeply superstitious and suspicious people people, the Canib much prefer to avoid outsiders than to hunt them.

Their superstitions come from an oddity of their nature. Most cultures honor their elders until old age takes them, but the Canib are afforded no such opportunity. Toward the end of middle age Canib people begin a process they call the fading, in which their skin pales and they become light sensitive and purely carnivorous. Eventually before they become predatory to their own people they are taken into the dense woods to the west of the Canib hills and are sent to retreat into that dark forest to hide from the light. No one of the tribe knows what happens to them there, but the Canib learned long ago not to hunt or venture into those woods unless their fading has begun. Parents of the Canib children tell stories of their now monstrous kin to their young to warn them from venturing into the woods, and some use it as a threat against disobedient children.

The Canib pierce their flesh with the bones of the things they hunt as a form of both jewelry and of station within the tribe. For never seeing any of there own die of old age, the Canib are obsessed with death and being prepared for ascension to the dark above, or descent to the dark below. In many ways they put more importance on the afterlife than they do on this life. This thanatological focus is why the Canib have no problem consuming human flesh, to them lifeless body is simply... meat.

Cimmerians are tall and powerful, with dark hair and blue or grey eyes. They are a people forged by the very harsh conditions of their land, known for their hardiness and martial prowess, as well as to their many other impressive skills. They are said to climb seemingly impassable cliffs, track humans and animals with ease, and stalk their prey without making a sound. They are also known for their sense of justice. They worship Dian Cecht, a goddess of healing

The Kannahi are a coastal people, exiles from the Tolaris. The Tolaris say they committed “unspeakable acts.” The Kannahi say their crime was “being too awesome.”

The Oni are a caste based race with each caste having very distinct physical and mental attributes. Typically 5-6' tall, he "Oni-Akuma" Caste are smaller and extremely intelligent and typically tend to be Magic Users or Priests. Typically 6-7' tall, the "Kishi-Akuma" Caste are tall are of average intellect and are very burly and muscular. they savor Honorable Warfare; but are not prone to Blood Lust as are the "Basaka-Akuma." Typically 6-7' tall, the "Basaka-Akuma" Caste are tall dumb brutes. Fanatically loyal to the Oni-Akuma they serve as personal body guards and Elite shock troops. they are prone to a Blood Lust rage causing them to go Berserk in Combat making them deadly foes, but utterly useless at following commands. Typically 5-6' tall, the "Akuma" Caste are of standard humanoid intellect and build. The standard caste of the Oni, they serve as labor force, traders, and craftsman.

The Tengri live off the bounty of the Earth Mother and the Sky Father. The Sky Father cast his flaming seed from the heavens into Earth Mother’s bowl to produce their multitude of children: gods of the forests, rivers and lakes. As a result of the Father’s blessing, there are resources for all and the Tengri will work with other tribes to develop these.

Tolaris practice ancestor worship, sacrificing to the spirits of those who have gone before.

The Ulfing Clan: A proud people accustomed to living in the cold, northern mountains. Tall and fairskinned, they are said to have blood as cold as their winters for they are not known for emotional behaviour. Ruled by the 'Thing', their assembly through the method of consensus, the Ulfing are close-knit people who consider themselves descendants of Vanir, God of the Moon, Wisdom and Fertility. All landed Ulfing are allowed to represent themselves at the Thing and are required to defend their own lands. Those who are not landowners themselves, often align themselves with rich landowners and are thus provided for in exchange for fealty and labor, either by working the land, or serving as armed retainers in their lord's hyrd. Often, the political map of the Ulfing changes, as charismatic lords attract many retainers, meaning he can threaten his neighbours into fealty for failing to defend their own lands. Once such a lord dies, his hyrd and his lands will fracture as they owe no fealty to his sons, unless they are as charismatic, strong or cunning as their father.

The Ushanti have a sweet tooth and cultivate bees for their honey.

The Mordegal people were founded by the ancestor god, Mordeg, who stole the fire of life from the sun. Taking clay from Mother Earth, he used the heat of creation to breathe life into his children, promising them all that they could see as their birthright. Mordeg is a clever god, valuing intelligence and cunning as much as strength, if not more. He is worshiped with burnt offerings.