Everybody is dead.
Okay, you’re still alive, but almost everybody else is dead. And the dead
aren’t really dead, they’re un-dead, they’re hungry and they’re coming
for YOU!
Can you survive a zombie apocalypse? Find out with The Zombie Apocalypse
Survival Game!
The game includes six sheets of markers, equipment and vehicle pieces, an 11x17” unmounted playing board, an 8½ x 11” battle board and a complete rulebook including a guide to the apocalypse with encounter charts and scrounging tables for all the locations on the board.
Players
can work separately or cooperate as they try to survive to reach the zombie-free
sanctuary. (If it really is zombie-free.) Players battle hordes of the undead,
plus escaped criminals, redneck cannibals, rampaging marauders, corporate
security goons, government troops and (maybe) each other for the food, fuel,
equipment, weapons and ammo necessary to survive the zombie apocalypse.
It’s
all here from every zombie movie you’ve ever seen: chainsaws, kukri, shotguns,
the armored bus, the shopping mall, the farmhouse, secret underground lab, and
more! Play against your choice of fast (28 Days Later-style) zombies or
classic zombies.
The game play is fast and furious with combat almost every turn. May be played solitaire or with up to ten players. If you’re killed you just lose all your equipment and start over as somebody else. A great party game!
Some six-sided dice (not included) are required to play.
***

The Alien Abduction Home Game
Suitable for two to six players, this game is played on a tabletop
without a physical game board.
Each player is the pilot of a flying saucer UFO. His mission is to
demonstrate his superior prowess by garnering more mission points than the other
players.
Mission tiles represent the various missions that can be completed,
including abducting, brainwashing or impregnating humans, making crop circles,
mutilating cattle and being sighted in famous locations after dark, in bad
light, by unreliable witnesses.
The Vril chits represent special abilities and equipment that can help
accomplish missions or hinder the other players. (And yes, Virginia, there are
anal probes.)
Players can choose to play as any of five of the more well-known types of
aliens including Greys, Reptilians, Nordics, Nephilim and Elderbarians, with
each type receiving a bonus for accomplishing certain types of missions.
Alien Abduction is a hilarious game, that’s also educational and fun to
play. The victims to be abducted have famous names and any occult or UFO
enthusiast will recognize the locations mentioned on the mission tiles and the
concepts presented by the Vril chits. It’s almost like a UFO trivia game, as
well as a fast moving action game.
The game plays quickly and is full of dark humor. I convinced my
brother-in-law to play. He doesn’t generally care for games and is not a UFO
enthusiast, yet before long he was laughing and really enjoying himself. He
actually won!
The components include four sheets of colored cardstock mission tiles,
one of cardstock Vril chits, a cardstock chit explanation card and a two-page
rules pamphlet. Some six-sided dice are
needed to play.
As an added bonus the game includes the pamphlet, Self-Defense Against
Alien Abduction that explains how one might successfully defend against
abduction by aliens through the use of various techniques.
***
After recent elections the Ruling Party gained control of the Presidency and a majority in both houses of Congress. They immediately set about to “restore the promise of America” through wide sweeping reforms. The rich were taxed. The poor received free health care, education, and housing. Big Business was regulated. The environment was saved. The civil rights of pornographers, illegal immigrants and underage children were preserved. The victory of Labor over their capitalist exploiters was assured for the first time since FDR. But these reforms provoked equally widespread opposition from right-wing extremists. It became obvious that after the next election the minions of rich Wall Street capitalists would overturn many of the reforms and renew their attacks on the environment. Only quick action by right-thinking patriots could save the Republic…or destroy it.
Play the crusading Big Government do-gooders or their gun-toting Conservative opposition. Each turn players can choose from various political actions as they attempt to “save the Republic” in their own way. Eventually martial law will be declared and the game takes on more of a military nature, as bullets instead of ballots determine the destiny of America. The game features overseas garrisons, militia recruitment, terrorist attacks, vote fraud, packing the Supreme Court, the National Guard, defecting government troops, air strikes, UN intervention, mass arrests and more as each side tries to “restore the promise of America.”
The rules are written from a darkly humorous perspective and the game is fun to play, a real conversation starter. Explore various scenarios. Are freedom and the liberal agenda incompatible? Can we avoid civil war yet preserve our liberty? Find out with The Second American Revolution!
World War IV
At
the end of the Cold War historians declared an “end to history.” Supposedly
there was nothing left to fight about and a period of prolonged peace and
prosperity seemed at hand. Sadly this was not to be. The events of September 11th,
2001 proved there were still issues to fight over.
But
as the War on Terror ended and the Obama administration transformed America,
abdicating its role as sole world peacekeeper, other nations reignited the great
power struggle ended in World War II by division of the planet into two blocs.
Ironically, the environmentalist dogma of declining world resources was
the catalyst that launched a new struggle between the world powers; a struggle
not for power or prestige, but to control access to the resources that everyone
was assured would soon be rapidly depleted. The New World Order is dead. Long
live the New World Disorder!
Fast
playing and easy to learn, World War IV is a two to eight player game
played on a tabletop where players are leaders of major powers in a struggle for
world resources. Conquer earthly resources or pursue a space program to develop
off-world colonies and resources.
The
game system emphasizes strategy and places a minimum on die rolling. Rules
include weapons of mass destruction, missile defense, cyber warfare, air,
ground, and space combat.
Each major power has its own special rules and pieces including Texas
militia, Falun Gong chi-knights, Russian Spetznaz, European robotic panzers,
American mobile infantry, South American guerillas, Turkish mujahideen, Japanese
armed spacecraft and more!

Everybody seems worried lately about whether Iran is
trying to develop nuclear weapons. Play Iranian Jihad and find out what
could happen if they do.
Four scenarios based on today’s
headlines, everything from an Israeli pre-emptive strike to an Iranian nuclear
attack on the continental US. What terrors does the future hold? Find out in Iranian
Jihad!
The game includes an 11x17” map
of the Middle East, three color counter sheets of military playing pieces, a
cardstock atomic weapon track and complete rules. This divisional-level wargame
design is by the same author as Second American Revolution and includes
air and ground units, rules for atomic weapons (duh,) armor exploitation, aerial
refueling, stealth aircraft, American intervention, the UN, Hamas, Hezbollah and
complete orders of battle for the armies of the Middle Eastern countries most
likely to become involved in an Iranian Jihad.
Game out various scenarios and responses by world nations. Does Iran have a chance to destroy Israel? Can Israel and the moderate Arabs stop them without resorting to nuclear weapons? What will other world nations likely do? Find out in Iranian Jihad! Experience the future on your kitchen table. Six-sided dice are required to play.

A hypothetical (hopefully) game of nuclear war between Pakistan and India. Four scenarios including:
1) In an attempt to unify the country, the government of Pakistan launches an attack on India.
2) Fearing Islamic extremists will get their hands on a nuclear weapon India launches a pre-emptive strike.
3) Pakistan dissolves into Civil War. (This one is maybe not so theoretical.)
4)
The government of Pakistan falls. Armed with atomic weapons, the Taliban
then launches an all-out attack on infidel India.
The game includes complete rules, including the possibility of Chinese and US intervention, three cardstock sheets of playing pieces, two player aid cards, a card with charts and tables, and an 11x17” unmounted mapboard. For two players ages 12 & up. Some dice are required to play. Only $18.95, postage paid.

Set during the darkest days of the Second World War. It’s August 1940.
Nazi Germany has conquered Austria, Czechoslovakia, Poland, Denmark, Norway,
Holland, Luxemburg, Belgium, and France. Britain stands alone; facing the full
might of the Nazi onslaught.
Can YOU defend that beleaguered isle long enough for
the American people to wake up and come to the rescue? Or will the last bastion
of resistance to Nazi tyranny fall?
Churchill said then, “Hitler knows that he will
have to break us in this island or lose the war.” Can YOU do what no conqueror
has managed since 1066 and invade England? Find out in The Battle of
Britain / Operation Sea Lion!
The game includes an 11x17” cardstock map of the
British isles, two color counter sheets of game pieces, two cardstock player aid
cards and complete rules. This divisional-level war game design is by the same
author as Second American Revolution and includes air, ground and naval
units, rules for weather, armor exploitation, British radar stations,
reinforcements, the Irish Army and the Home Guard.
Game out the air battle of Britain and/or attempt the
German invasion that never was. Bonus scenario included: a what-if postulating
Hitler gave the orders to begin invasion preparations right after the French
surrender, rather that waiting a month to see if the British would ask for
terms.
. Each set is compatible with any of the others and only $18.95 each.
The Coming of the Cosmic Prophet: The prophet and his followers have turned from following all the sordid ways of the universe and have a burning desire to convert the galaxy. Can you resist? Includes unique rules and pieces for the Prophet, Omnivores, Preservers and Clone Arrangers.
The Fantasy Nations Table Game
Fantasy Nations is a game played on a tabletop where each player controls his own nation in a fantasy world. Each game is a new experience since players create the game “board” anew each game by placing large cardstock terrain tiles on the table. Players conquer territory, recruit new units, draw magic items, gold, healers, heroes, sorcerer’s apprentices and additions to their royal family from the Cup of Destiny to increase their power, making and breaking alliances with other players, slaying monsters and fighting desperate battles. It is possible for more than one player to win. Any game set can be played by itself or added to any of the other Fantasy Nations game sets to increase the size of the playing area and add new races, allowing larger games with more players. Each nation comes with its own special rules, terrain tiles and die cut pieces. Explore all the possibilities!
Any Fantasy Nations set only $18.95 postage paid. Each set is compatible with any of the others or can be played by itself. Order yours today! Fantasy Nations Game sets include: The
Elf-Dwarf War:
“The Final Solution to the Dwarven Problem.” Includes unique mountain,
forest and plains terrain tiles, plus special rules and pieces for the Elves,
Dwarves and Ionian Empire (Greco-Roman humans)
The Sorceress Queen:
Includes unique desert, mountain and plains terrain tiles, plus special rules
and pieces for the Sorceress, Goblins and Devourers of Wisdom alchemists.
Lair of the Liche Lord:
Includes unique wasteland, swamp and mountain terrain tiles, plus special
rules and pieces for the Liche Lord, Ratlings and Cimmerian barbarians.
Dragon Riders
Triumphant:
Includes unique swamp, forest and plains terrain tiles, plus special
rules and pieces for the Dragon Riders, Centaurs and Gnomes.
The Chaos Cult Strikes!:
Includes unique wastelands and plains terrain tiles, plus special rules
and pieces for the Chaos Cult, Knights Templar and Celts.
The
Eastern Nations:
Includes unique desert, forest and plains terrain tiles, plus special
rules and pieces for the Prophet, Empire of Reichsland and the Moldavian
Motherland.
The
Barbarian Hordes:
Includes unique desert, forest and swamp terrain tiles, plus special
rules and pieces for the Lizardmen, Orcs and Div cat-people.
********************************************
Mystic Realm
Once
upon a time there was a great realm, ruled by a wise and powerful sorcerer-king.
The land was rich and the people prosperous. Out of their wealth a great temple
was constructed, puissant magical items created and many fantastic beasts
imported from faraway lands. But as is the way of all things, eventually the
king grew old and passed on from this mortal plane.
His
son inherited his realm and magical talent but not his wisdom. Greedy and
grasping, searching for greater treasures and power than even his father had
amassed, he reached past the limits set by the gods and opened a rift into a
dimension of primal chaos. The once prosperous realm was sucked in and lost for
millennia.
But
now a new magic portal has opened leading to that mystic realm, or at least to
what that realm has become. Overrun by monsters, the few remaining inhabitants
are oppressed. The once-great temple is overgrown, the capital city lost in a
jungle teeming with cannibals and wild beasts. But golden treasures and powerful
magic items still remain, waiting for brave adventurers to discover.
And
the greedy prince? He too, remains. Preserved by his wicked magic, he is now an
undead master, the Liche Lord. Still ruling the ruined kingdom from his
father’s throne, his only remaining desire to suck the life force from the
bones of anyone foolish enough to enter his kingdom.
Are
you brave enough to dare his challenge? And are you clever enough to return with
the fame, fortune and treasures of a lifetime?
Mystic Realm is a one to ten player game of adventure set in a
fantasyland. Players take the role of a heroic character and travel through the
realm searching for treasures and encountering dangerous monsters (and sometimes
something even more dangerous: the other players.) The player who survives and
returns to the portal with the most treasure and fame is declared the winner.
There are twenty different character types to choose from, everything from an
Amazon to a Ninja to a Witch.
Easy
to play, the game includes: complete rules, five player aid cards, six encounter
cards, six sheets of terrain tiles, and one sheet of DIE-CUT playing pieces
(including treasures and magic items.) Only
$18.95 -- Order yours today!
Paper, pencil and some six-sided dice (not included) are required to play.
********************************************